STEM education is a 21st-century necessity
STEM education, which stands out in the world’s educational literature in recent years, was discussed at the World STEM Education Conference held in Istanbul Aydın University on 8-10 June 2018. 139 academics from 23 countries around the world and 250 teachers and students from Turkey attended the 3-day conference. “STEM education is a 21st-century necessity,” said Jack Holbrook, ICASE International Projects Chair, in his keynote speech.
In the opening talk ICASE president, Dr. Bulent Cavas said “It is important to educate individuals who can think outside the box and produce original ideas to meet current and future economic challenges. STEM education is an important tool to achieve this purpose because we have taught science, technology, engineering, and mathematics as separate courses so far but STEM education integrates these four disciplines”.
During the conference; the participant researchers presented 56 studies focusing on different aspects of STEM education in 13 parallel sessions. The use of instructional technology, virtual reality enhanced learning and the use of Lego robots and robotic design in STEM education were among popular topics in the conference. Some STEM activities and workshops were conducted by experienced STEM teachers and researchers.
Aslihan Kagnici, Projects Consultant at TAGES, chaired a session and presented “DIGITgame (Digital Improvement by Game in Teaching)” Project which is a 2-years Project funded by Erasmus + Programme of the European Union (2017-2019). She talked about the objectives and the learning outcomes of the DIGITgame project.
The aim of the DIGITgame Project is to achieve learning goals in STEM curriculum and to gain 21st century skills of young students through the playful video games in smart city concept and to make them more creative, innovative, competent and enthusiastic students on science. The pilot activities of the Project are carried out in Turkey and Italy. The DIGITgame lessons were designed on Air compostion, Air pollution, Climate and Plant Intreraction, Renewable Energy, Urban Pollution, Photovoltaic Energy, 3R Waste Collection, Sensors and Weather Station Tools and the workshops were organized in the pilot schools. After the summer break, the pilot students will start developing video games according to the DIGITgame lessons that they learned about.
Stay Tuned for the creative video games developed by the students!